GAME MUSIC COMPOSER
GAME MUSIC COMPOSER
Welcome, I’m Eduardo and I write music for games. I’m surrounded by art and nature, living with a visual artist (my girlfriend) and our dog Wine on the beautiful coast of Rio. Photography is one of my hobbies.
In the last 10 years, I’ve composed for games, films and TV as a freelancer, as a composer’s assistant for an industry veteran, and working in-house for two music production companies (Studio Beat and Nova Onda).
I’m also a researcher of the vast Brazilian culture and collector of its instruments, such as 10-string viola, bamboo flutes, berimbau, marimbau, and lots of handmade percussion. In my spare time, I’m developing the first ever marimbau virtual instrument, ideal for raw horror and suspense soundtracks.
I like experimenting with sound textures and sound design techniques to overcome the separation between music and the visual world in which it exists, culminating in a unified original work of art. I also love hybrid scoring, synthesizers and analog saturation. If you resonate, let’s start the conversation!
SCI-FI MUSIC WITH NASA SOUNDS
I want to thank Section 9 Interactive for allowing me to use the footage of their upcoming game to compose these unofficial tracks!
I tried my best to really enhance specific visual elements, using NASA space sounds, synthetic brass and lots of analog saturation.
A monster collecting game from Australia featuring Game Boy sounds only, based on the legendary Pokémon Red.
During my assistance to Ricardo Leão, I wrote music for Globo, the largest broadcaster in Latin America (ads, TV series, and film).
Maré Vazante by Alan Bernardes is a beautiful album, featuring many Brazilian rhythms, such as samba, coco, maracatu, and baião.
WESTWORLD SCORING COMPETITION
Here I show my passion for hybrid scoring, blending orchestras with synth engines. The WSC was hosted by Spitfire Audio and HBO.
Original music from previous works and old demo reels.
+55 21 999751172
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