COMPOSER AND SOUND DESIGNER
COMPOSER AND SOUND DESIGNER
Welcome! I’m a multi-instrumentalist composer, arranger, producer and sound designer, based in an “urban jungle” on the hot coast of Rio, with my girlfriend and Wine, our dog. I love nature, games, retro stuff and playing fast guitar solos.
I hold a Bachelor of Arts in Music Production and a Post-graduation in Composition for Film from the Brazilian Conservatory of Music. I’ve worked as a composer for two big music production companies (studiobeat.com.br and studionovaonda.com.br), as a recording assistant for a high-end studio (casadomato.com) and as the producer/mixing engineer for Atom Pop’s debut album and Alan Bernardes ‘Maré Vazante’.
I’ve also had the pleasure to assist Ricardo Leão — who is an industry veteran — in his film and TV works for Globo, the largest broadcaster in Latin America (with an audience of hundreds of millions of people). I’ve also composed original music for games ranging from cute to sci-fi horror.
A good soundtrack just sounds… good. A great one sounds unique. That’s why I get right into the heart of your game and take every single element into account to come up with a carefully chosen sound pallette. I recommend you start with “hotpunk77”, “Mortal Drones”, “Me and my horse” and “Knock knock” to get a general idea of my work.
GAME MUSIC DEMO REEL
A celtic fantasy track inspired by Horizon: Zero Dawn, some rescored Celeste tracks (with FMOD implementation), and my tributes to Red Dead and The Sims 1 from 21-Day.
TV & FILM
During my assistance to Ricardo Leão, I managed to reduce a lot of his workload by creating original music for commercials, a TV series and a successful Brazilian comedy film called “Sai de Baixo”.
TV SERIES & FILM
WESTWORLD SCORING COMPETITION
My entry for the Westworld Scoring Competition 2020, hosted by Spitfire Audio and HBO. I wanted to test my new Heavyocity libraries, so I used a lot of synthesized strings, brass, and percussion. I really love hybrid tracks that blend the timeless sound of classical orchestras with the futuristic textures of synth engines.
HIRE ME NOW
ORIGINAL MUSIC: I charge per minute of music to avoid the confusion of hourly rates. Instead of a 1:1 ratio, I use a very honest approach based on industry averages per project type and personal experience regarding amount and urgency of work.
The longer a song lasts, the more I’m required to repeat sections or reuse some ideas, that’s why there is a discount proportional to the length of the song. One song of 5 min costs less than five songs of 1 min, for example.
If you request 25 songs in 5 days, it will require me (actually anyone) to rearrange my schedule and hire assistants. That’s why the urgency factor comes in, because I can’t charge you the same I would for a comfortable delivery.
SOUND EFFECTS: I charge a fixed value per asset category (e.g. guns = $X, cars = $Y). This is very straightforward because we can’t predict which assets will be more time-consuming (e.g. machinegun or flamethrower), and revisions can make a simple SFX exceed a complex one in amount of time spent. By the way, I never charge for revisions.
MIXING AND MASTERING: I charge per track. Both are already included on my original music and SFX services.
Alright, we’re halfway there! Now just email me with any additional details about your project so I can start right away. The form below goes to email@example.com. Whatsapp: +55 21 999751172