Welcome, I’m Eduardo and I write music for all kinds of stories. I’m surrounded by art and nature, living with a visual artist (my girlfriend) and our dog Wine on the beautiful coast of Rio.
In the last 10 years, I’ve composed for games, films and TV as a freelancer, as a composer’s assistant for an industry veteran, and working in-house for two music production companies (Studio Beat and Nova Onda).
I’m also a researcher of the vast Brazilian culture and collector of its instruments, such as 10-string viola, bamboo flutes, berimbau, marimbau, and lots of handmade percussion. In my spare time, I’m developing the first ever marimbau virtual instrument, perfect for horror and suspense soundtracks.
I like experimenting with sound textures and sound design techniques to overcome the separation between music and the visual world in which it exists, culminating in a unified original work of art. I also love hybrid scoring, synthesizers and analog saturation. If you resonate with me, let’s start the conversation!
If you’re wondering how I play with sound textures and sound design, here are a few examples.
Thank you Section 9 Interactive!
This track features huge sounds and low frequency emphasis
to mirror the depth of the scene and enhance feelings of smallness and loneliness. The modern and retrofuturistic vibe comes from blending two different sound textures: 80s synths and synthesized strings. The mysterious and imponent main melody is followed by a long wait that warns that something bad is coming. The delayed synth has a sound texture that reminds me of the gun the char is holding. I ended the song with a creepy vibe to present.
The intro is focused on the feeling of claustrophobia, with some random metallic sounds complementing one another harmonically. The big trombone swells at 20s sound haunting, circular, and metallic, mirroring the tunnels. The second part enhances the suspense and acts as a transition, culminating in those heavyly satured trombone staccatos, which I made with some boss fight in mind at the end.
A monster collecting game from Australia featuring Game Boy sounds only, based on the legendary Pokémon Red.
During my assistance to Ricardo Leão, I wrote music for Globo, the largest broadcaster in Latin America (ads, TV series, and film).
Alan Bernardes’ album Maré Vazante, featuring many Brazilian rhythms, such as samba, coco, maracatu and baião.
WESTWORLD SCORING COMP.
Hosted by Spitfire Audio and HBO. Here I show my passion for hybrid scoring, which blends orchestras with synth engines.
Tracks from previous works and old demo reels.
email@example.com | +55 21 999751172